Heather Hoiac

Character Portrait: 
Character Concept: 

Heather is a cute little princess, and is daddy's little girl. She's a "Girly girl" and into bunnies, faerie princesses, tea parties and all that great make believe little girl stuff.

Basics
Status: 
Active
Character Type: 

Metatype/Race/Species: 

Ethnicity/Nationality/Clan: 

Archetype/Class/Template: 

Campaign Setting: 

Game System(s): 

Quotes: 
"Are they communists?"
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Associated Characters: 
Description
Age: 
7
Visual Description: 

young girl, red hair, very cute, wore a princess dress until she became the "white mage" of the party, and now wears a white hooded robe with red, gold laced runed trim. She has green eyes and is blissfully and refreshingly innocent.

Personality: 

Heather is sweet, non-judgmental, generally trusting, blissfully innocent and encouraging of her friends. She's imaginative and like attention and being cast in the spotlight.

Background
Birthplace: 
New Jersey 1949
Friends and Extended Family: 

Lives with her mom and dad and her older sister Jesse (age 11, player character). Her other friends include Dino (6, PC) Ralph (5, PC) Muriel (11, PC) who's her best friend, and Marvin (12, PC).

The Years Before...: 

Heather is a pretty typical kid. Her sister is a tom boy and she is a girly girl, they are about as different as night and day, but get along ok. Heather has a flare for performing and playing pretend and gets the attention of all the adults in a room, a practice which has irritated Jesse (her sister) in the past, though it isn't done out of contempt or anything. Heather is honest most of the time and usually tries to talk honestly and charm people rather than fib to them and has gotten here friends out of jams many times. She's not a tattle tail and sticks by the group when things get rough and helps them through it almost as an onlooker rather than a participant. She has a special hiding place in a crawl space between her wall and her sister's which is a great place to play pretend, and is the site where the adventure began...

Present
Current Occupation: 

Heather found a secret door to another world, the friends ventured into it and eventually got stuck in a magical fantasy world of dragons, faeries, wizards, and vampires (not to mention much much more). Their magical door was sealed and the children took on special heroic roles in an effort to save themselves and explore the land for a way home. Heather's gentle nature has warranted her the role of "white mage" where she strives to try and guide the team and aid them to the best of her skills, as she relies on them to protect her from danger. She heals, repairs, summons, and uses a wide range of other magic to aid the team and help thwart the dark minions of their enemies.

Current Goals: 

Heather's main motivation is to protect her friends and find the seven keys that will open the door back home. She wants to "learn more magic" and "find neat magic stuff" which will allow her to do much more.

Notable Possessions: 

Heather's only unique item of note is a magical mace which improves her intelligence (smart dice) when used to detect lying. It also acts as a magical torch, lighting their way in darkness, not to mention adds some extra "strong" dice to attacks.

Current Friends and Enemies: 

We are enemies with the spider clan, the wolf clan (actual spiders and wolves) and the Faerie kingdom, and Dragul's Hunters of Yeld, as well as the Kingdom of Yeld. We are friends with Underholme, the town of Turrillion, "Jack" the elder, and Hidnick the "Higginbogen" (goblin-like race).

Average: 5 (1 vote)