Undiscovered Countries: Final Days of Dawn

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Gaming Group: 
GYGO-Portland
The Basics
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Campaign in a Nutshell: 
In the last days of the Dawn Empire, the Imperial Court struggles with the politics of war, unaware than in a week's time, the entire Imperial Family will be murdered.
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(This game is a sort of prequel campaign to our first Undiscovered Countries campaign. For more detailed setting information, check out the Undiscovered Countries Setting Pages)

Here's the scenario. 25-odd years before the events of our last campaign, a mere handful of days before the 1000th anniversary of the Dawn Empire, Emperor Obai Veidoukan and his entire family and extended familiar allies were assassinated in one night, and the throne dissolved by the Conjoined Guilds. This night would become known historically as the Great Dynastic Purge. Unbeknownst to all but a handful of the Guilds' assassins, there were two who escaped the purge: the young Lady Roua Marthulian (the personal dueling proxy of the Emperor and Bodyguard to his son, the crown Prince Mir), and the one-month-old baby Piter, son of the Imperial Crown Prince. This game will tell the story of what really happened on the night of the Purge.

Our story begins a week before the Purge, in the court of Emperor Obai, in the heights of the Vyrentolis Spires. It is intended to be a three-to-five-session mini-campaign, in which your characters are members of the Emperor's Court during that time. The game has a built-in countdown: in a week's time, the Empire is to celebrate Millennium Day, but two days before that, the Emperor and his family are going to be murdered. You know this, but your characters probably do not... unless they're traitors! This game will tell the story of the last few days of the Empire, and the chaos of the Great Dynastic Purge. Perhaps you will escape, perhaps you will fight, perhaps you will betray, perhaps you will die with the family. As the game plays out, any of you could be traitors, if you play towards that direction...

The Conflict at Hand:

The Skies of the Core Currents are ablaze with the fires of war. The Conjoined Guilds - comprised chiefly of the clockwork-obsessed Navigators, the martially-emboldened Expedition, and the religion-turned-mercantile Circle of Five - have led the most powerful uprising in the Dawn Empire's great history. The Veidoukan family, heir to the legacy of the Courae the Great Founder himself, has held the Imperial Throne for the last four generations. Their patriarch, the powerfully-spoken Emperor Obai, is desperate to keep the Currents united for just one more week, so that whatever else happens, he will be known in history as the ruler who held the Millennium. Guild forces have conspired with dissenters within the Veidoukan holdings to assassinate the Imperial Family in just a few days time. The timeless Majan Order knows many details of the upcoming strife; while it's traditions dictate quiet neutrality in all affairs, its sects now verbally clash over conflicts of morality and responsibility in the crisis.

Within the very heart of the nigh-impregnable Imperial Palace, the Vyrentolis Spires, the Imperial Household is in a stir of emotion. Emperor Obai has grown increasingly distraught as the war has escalated, and his wife Neiri has taken over many of the functions of Head of State. Crown prince Mir suffers stress from lack of sleep due to constant council with generals near and afar, while his own wife has grown estranged from him following the recent birth of their newborn son, Piter. Lady Marthulian, Mir's bodyguard and master of the house's Sworn Swords, is breaking under the stresses from a clash between keeping her sworn duty as the honorable protector, and keeping hidden her secret love affair. All around them, their household watches, schemes, plans, and continues on.

Only a week away is Millennium Day, and yet the world will be forever changed when it arrives.

Campaign Backstory: 

The Histories say that a thousand years ago, Courae Veidoukan united the fractious, chaotic factions of the Core and Fringe Currents, founding the new Dawn Empire. The Empire stood for nigh a millennium, surviving multiple rebellions and even a full-on invasion from strange barbarians. After many shifts in political power and royal houses over the centuries, by the time the thousand-year mark approached, House Veidoukan had once again attained the seat of Royal power, and had held onto it for several generations. Great celebrations were arranged by the Veidoukans to celebrate both the glory of their great house, and the dawn of a new millennium for the Empire. As a special kick to memorialize the domain's longevity, the Emperor planned to rename it the "Undying Empire."

However, not all was good in the Empire, and there were many factions which wished to change the long-standing right and rule of the aristocracy. This dissension was not uncommon throughout the history, but past rebellions and conspiracies had always failed, either from within their own ranks or through forceful putdown. In the last year of the Dawn Empire's millennial countdown, another such uprising occurred, this time backed by the Conjoined Guilds, a collection of mercantile interests with growing political power. Despite mutual assertions from the Emperor's best advisors that this would all blow over, by the last months of the year the Cure Currents were engulfed entirely by a war which quickly became known as the Dusk Revolution. As had happened time and time before, the majority of the battles were won by the Imperial forces, and everyone expected the Emperor to once again stand victorious.

However, less than a week before the Great Millennium Day, a series of unexpected coordinated strikes simultaneously assaulted a multitude of Imperial holdings. Emperor Obai, his wife, their children, and their entire extended family were murdered in these surprise attacks, and within the span of an hour the leaders of the major allied Houses had all been assassinated as well. By the Dawn of the following day, the Empire had fallen, and the night of murder would be known as the Dynastic Purge. Battles would continue for another month, but the symbolic effect of the Emperor's death was effective beyond all of the Revolution's initial hopes. When the Great Millennium Day arrived, the victors celebrated the true dawn of a brand new era.

There are many questions about the specifics of the events of the Dusk Revolution, and the plethora of inconsistencies with reports of the Dynastic Purge only serve to intensify the confusion. Why did the timeless Majan Order, the self-titled protectors of the spiritual balances of the Skies, refuse to support either side of the conflict? Why did the Castiroyan sect of that Order disobey the Majan elders and side with the Emperor? Where did the Castoroyans vanish to after the dust from the Purge had settled? The Skies on the night of the Purge had been the clearest in weeks, with many karou pacts having been arranged to keep them clear for the week of the Millennial celebrations. Yet how did the attacks that night, which each consisted of multiple enemy vessels in full offensive assault, catch the defenders so entirely off guard? And what happened to Emperor Obai's newborn grandson, Piter, or the famous young combatant Lady Roua Marthulian, Emperor's Proxy, the "Deadliest Jewel," the most well-known and beloved face of the modern Empire?

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